

It is, in my opinion, such a great feature to have, easy at hand, when you want to show clients your idea. And I do not see a clear example in the manual. And it would be like a walk in the jungle for a new commer, traditional paper and pencil animator like myself, to figure out that I ctually had to go thru 11 steps to achieve this. I see in you example that I have to go thru 11 clicks or steps to achieve a simple thing like this little pan that you showed.
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But It is a puzzel to me ,that most of all the software aimed at making animation, is constructed in a very complex way to use. I do not mean to diss any software developer. Tryed it out long time ago left it and now came back to "crack the nut" sort of speaking. This is exactly what I was thinking and looking for. Truly and really thank you for taking your time to do this. You are in luck with Danish here, because some of the best explainers are Danes and very approachable, starting with Madsjul from Viborg. Secondly you can use the simpler and much more intuitive camera tool for the pan, and thirdly, when you paste down your individual drawings, you can be assured that each footstep syncs up with the previous one (no skating effect) and at the same time you can make your character follow bumps on the backgrounds so that it doesn't have this windup toy mechanical look when crossing the plain as straight as an arrow. First of all, you can stay at 12fps (the camera move adapts to 24fps during export!).

I strongly recommend that you at least give my AnimBrush suggestion a try. If you are like most of us here and you animate at 12fps and let the Export Panel add an additional instance to each frame automatically when you render your clip out, you would have to switch to a 24 fps rate for this kind of a move in KeyFramer. Besides, you would have to have your project set to 24fps. But in my view there is a drawback on making this type of camera pan your way, which is, that you have little control over preventing the "skating effect" from happening. What you describe here is done with the KeyFramer in TVPaint, which isn't as simple as your Digi Ice. Nice, and your English has improved where have you been the last three days? What language do alphatoons speak natively? Perhaps there are others here who can speak that way too. Activate your camera tool and create the pan move that follows the character. After this happens you will have your entire walk cycle in your pen tip which you can paste down, one at a time, across the entire background (do this with your LightTable activated).Ĥ. You will be given a question "Cut Out an AnimBrush"? and you answer Yes. Take your freehand cut tool and draw the red bounding line around the area that ALL Drawings cover. To do this, select (highlight) all frames of the cycle by dragging your cursor under the frames from right to left. It can be a character that walks in place, or makes two steps left foot, then right foot.ģ. Create a project that has the size of your long background.Ģ.

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By the way, if your 1st question is how to make a walk cycle cross a background while followed by a camera, I suggest you do it this way:ġ.
